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I am not that good with video games. I spent a few hours ,struggling ,the other day .Then I realised I was poking the microwave
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Luigi's Mansion 3 on Nintendo Switch. (7/10) Fun action-adventure puzzle game, not too difficult (after I played %&$§! New Super Mario Bros. U (10/10), with a difficulty level of $§%"!, but I had to get every single stupid Star Coin in every single level here). Never played a Luigi's Mansion before, so this was my first. I found it a bit tricky at first, as I was not sure what the game wanted from me (it was not as open as Super Mario Odyssey and not as action-tricky as New Super Mario Bros. U), but once I got the hang of it, I though it was a nice, relaxing game, with excellent graphics, that looked like a Pixar Movie at times.
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Posted: |
Mar 2, 2020 - 5:31 PM
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By: |
Warlok
(Member)
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All Steam games. If at a loss for eratta on them , Steam has good gameplay videos from which to gauge how worthy they are. Everybody has different tastes, but I hope people might find these to be worth a look - they keep me playing, which given a vast game library, is saying something. Doesn't matter how many plaudits are around for a game... if you aren't playing them, they aren't as compelling as one might hope. I'll also try to mention lesser known titles. Taur - 9 Tower defense game in the most literal sense. Control a high-tech tower, upgrade it persistently, and repulse invasion. Stellar Tactics - 7 Would rate higher, but its not done yet. Early Access. This is the type of game you would hope would have come out in the wake of the original (!) X-Com, back in the mid (?) eighties. sci-fi starship command with X-Com tactical turn-based boarding and exploration. Promising. Astrox Imperium - 8 Again, would rate higher, but Early Access. THE coolest menu image of almost any game I've played. The developer himself said of his project that he has set out to craft a similar game to the capital ship command of EVE Online, but without the lame Online part. Online co-op maybe possibly, but your own private 3D dreadnought/fleet commander. GemCraft - Frostborn Wrath - 9 Difficult sequel to the greatest tower defense game ever made. Place gems in towers to shoot demons travelling to your Orb. Unlock many abilities and improve your Talisman & level to gain persistent bonuses as you take additional runs at tough scenarios. Primitive engine, technically, yet the game is superb. Elderborn - 7 Melee fps, fantasy. Melee enemies similarly to the Vermintide series, but without the encroaching L4D PvP garbage mentality that seems to afflict Vermintide now. Dogfight 1942 - 8 Operative word here is fun. Air combat in WWII, but *not* a flight simulator. Just damn fun. Very high production values. Expert flight officer training unnecessary. Warhammer 40,000 - Gladius - 10 THE best non-diplomatic turn-based wargame around. Very easy to get into, many factions, ongoing DLCs focussing on playable factions from the Warhammer universe. Tau just got added. Have mentioned this one before, but it maintains its appeal. Hundreds of hours into it.
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I fire up my Commodore 64 once in a while and pretend it's 1989. Microprose Soccer is still good.
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Posted: |
Mar 3, 2020 - 5:19 PM
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By: |
Warlok
(Member)
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Stellar Tactics sounds alright there, Warlock. And it has a good feeling... . Some designers set forth to defeat a player. The proper idea is to challenge the player, but to always make it a fun experience. Stellar Tactics, Astrox Imperium, Star Valor, Taur... all have that proper idea. That's what turned me off of a very peculiar & neat Darkest Dungeon. Great fun until later in the experience: you develop some decent heroes in time to encounter Bosses that exhibit superhuman multiplicity of action. Tough encounters, yet arguably unfair, but okay. THEN you discover a "Zealot" who pursues you randomly throughout each difficulty level of dungeon, necessitating multiple wins in every level, but only with the right anti-Zealot crew, the composition of which generally guarantees failure in the actual dungeon level. And he is like a superhuman Boss on steroids & methamphetamine, one-shotting your fragile crew. I finally had enough... up to that point I had clocked in a respectable number of hours, but I ultimately got tired of the raw "kill the player!" punishment breed of game design. Wasn't fun anymore. It just hurt.
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Posted: |
Mar 3, 2020 - 6:12 PM
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By: |
Xebec
(Member)
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Stellar Tactics sounds alright there, Warlock. And it has a good feeling... . Some designers set forth to defeat a player. The proper idea is to challenge the player, but to always make it a fun experience. Stellar Tactics, Astrox Imperium, Star Valor, Taur... all have that proper idea. That's what turned me off of a very peculiar & neat Darkest Dungeon. Great fun until later in the experience: you develop some decent heroes in time to encounter Bosses that exhibit superhuman multiplicity of action. Tough encounters, yet arguably unfair, but okay. THEN you discover a "Zealot" who pursues you randomly throughout each difficulty level of dungeon, necessitating multiple wins in every level, but only with the right anti-Zealot crew, the composition of which generally guarantees failure in the actual dungeon level. And he is like a superhuman Boss on steroids & methamphetamine, one-shotting your fragile crew. I finally had enough... up to that point I had clocked in a respectable number of hours, but I ultimately got tired of the raw "kill the player!" punishment breed of game design. Wasn't fun anymore. It just hurt. Ah I was considering getting Darkest Dungeon at one stage but decided not to. There's a few games I'm considering but might just replay xcom 2. I also got Sudden Strike 4 which is ww2 strategy. It's a bit finicky and messy on the console but it's a strategy game at least.
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Star Wars: 10/10 Pretty much arcade perfection. Fun variation for each level, awesome controls, and great voice work that sounds like dialogue from the film, and some good interpretations of the John Williams's incredible score. Empire Strikes Back: 6/10 Sadly, the weakest link. The battle against the ATATs is a lot of fun, the asteroid field level is entertaining, but ultimately, not enough variety as the levels progress. Return of the Jedi: 8/10 A great game, with some fun variety each level. If you played these arcade games back in the day, you will love this machine.
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Posted: |
May 13, 2020 - 8:14 AM
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By: |
Warlok
(Member)
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Stellar Tactics sounds alright there, Warlock. And it has a good feeling... . Some designers set forth to defeat a player. The proper idea is to challenge the player, but to always make it a fun experience. Stellar Tactics, Astrox Imperium, Star Valor, Taur... all have that proper idea. That's what turned me off of a very peculiar & neat Darkest Dungeon. Great fun until later in the experience: you develop some decent heroes in time to encounter Bosses that exhibit superhuman multiplicity of action. Tough encounters, yet arguably unfair, but okay. THEN you discover a "Zealot" who pursues you randomly throughout each difficulty level of dungeon, necessitating multiple wins in every level, but only with the right anti-Zealot crew, the composition of which generally guarantees failure in the actual dungeon level. And he is like a superhuman Boss on steroids & methamphetamine, one-shotting your fragile crew. I finally had enough... up to that point I had clocked in a respectable number of hours, but I ultimately got tired of the raw "kill the player!" punishment breed of game design. Wasn't fun anymore. It just hurt. Ah I was considering getting Darkest Dungeon at one stage but decided not to. There's a few games I'm considering but might just replay xcom 2. I also got Sudden Strike 4 which is ww2 strategy. It's a bit finicky and messy on the console but it's a strategy game at least. If you were considering Darkest Dungeon, I might (would definitely) instead suggest Iratus: Lord Of The Dead. Darkest Dungeon style combat, but much less cruel to players. Very challenging, yet fun. Many many possible combinations of minion types.
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Posted: |
May 13, 2020 - 8:39 AM
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By: |
Warlok
(Member)
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Wreckfest - Demo-derby glory! After finding (!) the server setting that allows for a total of 24 total cars on a track/in a bowl - including bots - my cohort and I have an absolute BLAST playing it. Superb physics underlying both demolition derby contests and demolition-capable racing, on straightforward as well as profoundly lethal raceways. THE best racing game out there now. Because of carnage. Car nage. *cough* Streets Of Rage 4 - PC tailored beat'em up worthy of the name. As you fight, you unlock other playable characters from the series. Very fair, very satisfying. Rock-solid networking. Best with gamepad/stick, of course. Jupiter Hell - A strange great game still in early access, yet eminently playable. Remember DOOM? Guns & demons? This is a top-down, turn-based arcade action rogue-lite. Sounds strange? Yes... yet it is brilliantly playable. Good tutorial gets you to terms with the simple process. My debut run ended out of cover thanks to my own impetuousness, in a bay with ravenous demons and a bipedal Mech ripping me to pieces. Intense yet due to its turn-based nature very casual. If that makes sense. Extremely good animations and graphics for a game in this genre. And range-based combat, unless you choose a melee class of character profile. Be A Walker - Drive an AT-ST in Avatar, essentially. Real-time action side-scroller, utilizing precise Mech foot-stepping/stomping mechanisms. Challenging. Remember to switch your Power Mode to blue, to conserve oxygen when you need to.
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