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 Posted:   May 14, 2017 - 9:03 PM   
 By:   mackzo67   (Member)

Is there anyone with solid facts regarding the general workflow for scoring for feature films? My question in particular is regarding the edited version or edited cut of the final film that is handed to the composer for film scoring. Does this edited version usually contain the film's foley sounds, sound effects and sound design etc. or are these various sounds added to the film after the score has been composed and integrated into the film?

Can you point me to any online article/further reading that talks more about this?

Thanks to you!

 
 
 Posted:   May 15, 2017 - 6:41 AM   
 By:   Mikey   (Member)

I think they are, at least partially. I don't have any links but I remember seeing and interview with James Horner around the time of Jumanji. In it, he talked about how the sound the animals made while stampeding was a very low, rumbling sound so as a composer, you wouldn't want to play out of the deeper instruments in the orchestra as the music would basically be lost among the sound effects.

 
 Posted:   May 15, 2017 - 10:39 AM   
 By:   WILLIAMDMCCRUM   (Member)

Whilst there is never a 100% fast rule about ANYTHING in art or craft, the SFX are generally laid on before the music, because they represent a far more primal and integral part of the film to be scored. Most directors treat the music as an add-on.

Whilst it's true that today, large film productions are built up with 'soundscapes' where sound and music are part of the same matrix, generally the composer needs to know the context, content, and dramatic pace of the dialogue, and the contrasting SFX textures and amplitudes as stated above, before he starts. Ideally, auteurs would like to craft all elements at once, but that's so complicated. It all comes down to the editing.

With digital, it's not done until it's done, and tweaks can happen at any point. But composers need something to work with, and usually enter last. When Jerry hits Tom with the frying pan, a director expects the composer to handle that afterwards. It's a lot more sensible to write music around a particular frying pan than to deliberate heavily on which 'Pang!!!' from a library raft of stock 'Pang!!!' noises will fit prerecorded music!

Remember too that audience previews for pacing are often done (notoriously) with temp-track scores before anything is composed at all. They need SFX.

 
 
 Posted:   May 15, 2017 - 12:18 PM   
 By:   KonstantinosZ   (Member)

Well, I don't think it's the case always.
I had done the music for a horror film and it didn't have the final sound design.

 
 Posted:   May 15, 2017 - 12:43 PM   
 By:   SchiffyM   (Member)

There is no one answer to this question. Sometimes, the composer gets it with rudimentary sound effects (and will be annoyed later when a new sound obliterates his hard work), sometimes he is told "there will be a big explosion sound here," sometimes he sees it with elaborate sound effects.

These days, with post-production a constantly evolving process that often leads right up to the days before release, the sound effects certainly are not even close to complete by the time the composer has to start working. So just a hunch here (but an educated one), I would assume that the composer gets to work with minimal foley having been laid down.

 
 Posted:   May 15, 2017 - 12:45 PM   
 By:   SchiffyM   (Member)

Remember too that audience previews for pacing are often done (notoriously) with temp-track scores before anything is composed at all. They need SFX.

But these are not complete SFX, just as previews generally don't have titles, and often don't have finished special effects.

 
 Posted:   May 15, 2017 - 1:25 PM   
 By:   Col. Flagg   (Member)

In television, a composer will work to a cut that usually has temporary basic sound effects, sometimes room or exterior ambiences, and temp score and songs. Never foley.

In features, it depends, but usually it's quite similar to television except that the temporary sound fx work is more detailed and more attentive to the 5.1 surround environment for preview screenings. Rarely is foley provided, unless it's in the form of a temporary sound effect.

Foley's a lot like orchestral music in the sense that it's usually a physical, live performance. Also, like music, it's relatively expensive to record, complex to edit, and one of the last things to get done before the mix.

 
 
 Posted:   May 15, 2017 - 1:58 PM   
 By:   John Mullin   (Member)

Also, "foley" typically refers to things like footsteps, props that are being handled in the shot, etc.

As Saul, Mike and others have said here, the editors and assistant editors will usually put in basic placeholders for the "big" sounds - doors slamming, gun shots, explosions, body hits, tires squealing, machines operating, et al - but typically not "foley" effects unless the sound of echo-y footsteps approaching off camera are in some way vital to understanding what is happening in the scene.

Even then, those sounds will be replaced by the "real" sound design team, which is usually busy recording and cutting their own sounds during the same period of time that the composer(s) work(s).

 
 
 Posted:   May 17, 2017 - 5:36 PM   
 By:   mackzo67   (Member)

Thank you for your interesting replies folks!

 
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