Vampire Hunter D
Interview and Review by Roman Deppe
I know, FSM already ran a column about the Anime METROPOLIS, which was
called the best Anime ever. I have to admit that I haven't seen METROPOLIS,
but after watching the new version of VAMPIRE HUNTER D, I can hardly
believe there is an Anime out there which tops this fantastic action/horror/love
story, be it in regards to animation, imagination or storyline.
VAMPIRE HUNTER D is set in a distant future where mankind has been almost
wiped out by world wars and evil vampires. After a young girl is kidnapped
by a vampire, her family hires the vampire hunter D to get her back. D
is half-man, half-vampire and liked by neither group. But he is not that
lonely, as a parasite lives inside his left hand (probably the strangest
buddy-movie idea there is). D is joined by a group of human warriors and
soon they face all kinds of monstrous vampires, witches and werewolves.
When they finally reach the girl they learn the shocking truth about her
disappearance....
I attended a screening at the Fantasy Film Festival in Germany and the
audience just loved it -- for minutes there were standing ovations in the
sold-out theater. The movie left me speechless in my chair -- I never thought
an animated movie would blow me away as VAMPIRE HUNTER D 2000 (or BLOODLUST,
which is an alternate title) did. Moreover, it was one of the few movies
this year which made me immediately go to the record store and look for
the soundtrack. (This only happened so far with A.I., FINAL FANTASY and
THE MUMMY RETURNS.)
Unfortunately, the score hasn't been released outside Asia so far, but
I was lucky enough to get it on an auction at Amazon.com for the normal
price of a CD. And what a score it is, ranging from heavily percussion-driven,
electronic, pounding action cues which Hans Zimmer would be proud of, to
exciting Latin choir horror tracks, to orchestral chase sequences which
almost tore the speakers in the theater apart.
This is by far the best score I have heard in an Anime and probably
the most accessible to the general, outside-Asia soundtrack listener (just
think of the score to AKIRA -- as musically inventive as it may be, it's
hard to listen to -- or the strange score of GHOST IN THE SHELL). American
composer Marco d'Ambrosio wrote a straightforward action score that delivers
on all aspects. It's a ride as great as the movie itself and moreover pushed
the already incredible movie to the absolute limit.
So, thanks to the World Wide Web, I managed to come in contact with
composer d'Ambrosio and he was friendly enough to talk a little about this
movie and his MarcoCo Studio.
After the interview I will review the score album in short...
Interview
Roman Deppe: Can you tell us a little bit about your musical
background , what made you go into the film business and how you got there?
Marco d'Ambrosio: As far back as I can remember, music has always
affected me very deeply. I started playing trumpet at 10 years old (and
I still try to play as much as I can). I got interested in composing and
film music in high school. For some reason, the score to Blade Runner flipped
a very big switch in my brain, and I knew what I wanted to do, but I took
what then seemed a circuitous route to get there.
I went to college to study music, but I also studied engineering (acoustics)
as a double major. This was at the University of Hartford. At the time
I attended college, film scoring programs had not really come about yet.
I felt that technology would play a major part in the creation of music
in the future, and I was really interested in audio, so in addition to
working on my musical chops, I also worked hard on my technical chops.
I worked at the college recording studio under David Budries, a great mentor
and friend, recording, editing and learning a lot of classical music.
After I graduated, I got a job as an acoustics engineer, still playing
and creating music on my own time, ocassionally taking a work sabbatical
to concentrate on just music. It was during this time that the MIDI revolution
was in full swing and I put together my first studio in Boston. I started
getting some commissions to write scores for modern dance companies in
New York.
In 1989, I was offered a technical job at Lucasfilm, to work for their
THX division. During this time, I learned a lot about film sound, from
people like Tomlinson Holman and Ben Burtt. It was Ben who gave a me a
shot at writing music for some of the documentaries he was working on.
At this time, I was also starting to do some sound design on the THX trailers.
I slowly started to get more and more work as a composer, until there was
finally enough for me to do it full-time, which I've been now doing for
about eight years.
RD: What's behind MarcoCo. Studio? I understand you are not only
scoring films, but also do some other film-related things...can you tell
us a little bit about that?
MdA: MarcoCo. started as my project studio for creating scores.
It is now a professional audio-post facility located in Northern California.
Our main focus is still the production of my scores, but we can also provide
a "one-stop" place where filmmakers can get all their "creative" audio
needs met. Our goal is to provide a product where all the audio is truly
integrated, i.e. the dialogue, sound design, and music really work together
from the conceptual stage. We staff up or down according to the project,
and can pretty much take a film all the way to final mix. We have a great
relationship with Skywalker Sound, so on some of the larger projects we'll
bring the mix for print mastering there. We did this for Urban-Vision's
"Vampire Hunter D."
RD: How did you get involved with VAMPIRE HUNTER D 2000? It seems
quite uncommon that an Asian movie has an American composer.
MdA: Mata Yamamoto, one the producers of "Vampire Hunter D,"
had heard some of my music for "JoJo's Bizarre Adventures," an Anime series
released primarily in Japan. As a trial, he asked me to write the music
and produce the sound for the short promo of VHD that came out a few years
ago. He liked my work and so offered us the film.
RD: Were you familiar with Animes (and their music, if there
is a special kind of Anime music) and what were you thinking when you saw
the movie the first time?
MdA: My only other experience with Anime had been with JoJo,
which to me seems very different from most. VHD is also very different,
so visually rich and beautiful. When I first saw it I knew it was something
special. I had seen the very first version done in 1985 as a reference.
I felt the new version had captured what made the first one so interesting
AND took it even further.
RD: At which point of the movie's production did you get involved?
MdA: I began writing music for it as soon as the picture editing
and English dialogue was complete. We started sound design at the same
time too.
RD: What was your musical approach to the movie?
MdA: My musical approach to the film was a hybrid one, much like
the film is. I really tried to incorporate and fuse many elements and genres
together, horror, classical gothic, futuristic, and being of Italian origin,
even "Spaghetti Western." These were the same ideas the producers and director
had. We agreed the score had to be epic in scope, and that a "live" orchestral
sound was necessary, so we worked our budget to allow for that.
RD: Was scoring an Anime different to scoring an "ordinary" American
animated film or live-ation?
MdA: Speaking only for myself, I feel that the Anime projects
I've scored are much closer to live-action films than traditional American
animation.
RD: How was the working process withthe director/producer? Were
their any language barriers?
MdA: My working process with the director/producer was much like
I would score a completely American live-action project. We spotted the
film for music and then I would submit MIDI sketches of the cues for approval,
after which I would orchestrate further and prepare the score for whatever
live instruments I was planning to record. The biggest difference was that
I was sending all my sketches for approval via email, CDs and video tape
to Japan! Kawajiri-san, the director, Mata Yamamoto and Maruyama-san, the
producers, would then make their comments, which would be translated back
into English and emailed back to me. It really wasn't as difficult as it
might sound, it just took a little more effort trying to understand each
other, but it was very rewarding when it worked. When Kawajiri-san came
to visit from Japan for the recording sessions, I felt that we had really
connected despite the language barrier. We were all after the same thing.
RD: What electronics did you use and how big was the orchestra
and choir?
MdA: I used three EMU EIV's and three Roland S-760 samplers to
complement the orchestral parts. Synthesizers were used to create a lot
of the ambient textures. Those included a Roland XP-50 and JD990, Korg
T-3, Oberheim OB-8 and Matrix 6, and a KYMA/Capybara Sound Design Workstation.
There were 20 players in the orchestra, mostly strings and brass recorded
in separate sessions. The choir consisted of 16 voices, but we did multiple
takes of them and combined them during the mix.
RD: Wow, it really sounds as if it was a huge choir. That's amazing,
so how long is the score all in all and how much time did you have to write
it?
MdA: The score is about 65 minutes long. I had about 12 weeks
to write and prepare the score, 10 days to record, edit, and do a 5.1 premix.
RD: Has the movie already been released in Asia and how was it
and your music received? Do you know when it will come out in the U.S.?
MdA: It has been released in Asia and we were happy to hear to
that it and my music were received very well. After its initial release
schedule elapsed, the film was extended another month in theatres. Regarding
the U.S. release, we had our U.S. premier at the Egyptian theatre in Hollywood
which was sold out and a big success. Urban-Vision is now planning the
release in major U.S. cities within the next two to three weeks.
RD: Were you involved with the nice but short End Title song?
MdA: I wasn't really involved with the song, just its balance
during mixing with the rest of my score. As far as I know that version
was only for the Asian market, but I agree, it's a nice song.
RD: Are you satisfied with it or do you think you could have
done it better, if so, what would you do different now? (Although I can't
think of anything to change, it's just great the way it is.)
MdA: Thanks Roman, I can't really say I'd change anything either.
Of course you always wish you could have more time to tweak this and that
or a bigger orchestra or better equipment, etc. But I can honestly say
I really put my soul into this score, into making it truly work for the
film, and that's what matters. I would love to do another large-scale Anime
film. I think you will see more of them as theatrical releases in the future.
RD: Would you say, that your score to VAMPIRE HUNTER D represents
your musical style in general? Or is it very different from the rest of
your work?
MdA: I think that since I created the score it's part of my musical
style, but I try not to close myself in. I'm interested so many different
styles of music. I just work to connect the right musical directions/ideas
up with the right projects. Of course, they'll always have my particular
approach, whatever that is.
RD: Your wife Terri was the Audio Supervisor on the movie...what
exactly was her job?
MdA: Her job as Audio Post Supervisor was to oversee the entire
operations of delivering the completed soundtrack. This included managing
our crew of sound designers, foley artists, editors, and assistants, as
well as scheduling playbacks, scoring sessions, mix and mastering dates.
While I was locked up writing the score, she basically ran the ship.
RD: Besides the almost-impossible-to-get CD from Japan, is there
an album planned for the US? Or is it possible to get a CD from your studio?
MdA: Yes, there is a plan to release the album in the U.S., coinciding
with release of the film.
RD: What are your current or forthcoming projects?
MdA: There is a film I scored in U.S. theatres now, a live-action
comedy called Haiku Tunnel. I'm also currently working on the new series
of JoJo's Bizarre Adventures which is being released in Japan on DVD.
RD: Thank you very much.
CD Review
VAMPIRE HUNTER D (2001) *** 1/2
Music Composed, Orchestrated and Conducted by Marco d'Ambrosio
Ever Anime A8-1368 (Japan)
27 Tracks - 66:13
As does the movie, this CD comes thundering in right from the start.
After a short time of ambient, dark, scary mood in the opening cue the
pounding percussions kick in and with almost no breaks the CD will rock
your home. Similar to the Media Ventures efforts, but still d'Ambrosio
relies more on heavy electronic effects and goes more to a rock/techno-approach,
which works incredibly well with the machine-gun editing and wild photography
of the movie. Nevertheless, most of the cues feature simple but exciting
string riffs, which broaden the scope of the score and add even more suspense.
Especially the cue "Grove" builds up to a powerful chase finale. The overall
tone of these tracks is very dark, although not in particular relying on
horror. But even as the movie is about a group of heroic Vampire Hunters
(humans and non-humans), d'Ambrosio avoids a strong heroic theme, just
as it would not be right for the movie: The Hunters in the end don't do
anything heroic, except try to survive. The closest you can get to a hero
theme you'll find in "Marcus Brothers," but still there are lots of dissonant
passages throughout this cue. A short statement of the hero theme you can
also find in "Sunlight," played by a solo trumpet -- neat, but short, and
still more melancholic than heroic.
When the remaining duo finally reaches the Castle of Chaythe and are
confronted with the vampire queen Missa, the score once again shifts gear
and features in the final cues a full blowns Latin choir and creates an
unsettling atmosphere (Castle of Chaythe) until all hell breaks loose in
the showdown cue "Vampyra Missa": All electronics, orchestra and choir
crash down on each other for over five minutes -- one of the most exciting
action-pieces I have heard in a long time. I can hardly believe that the
actual choir consisted only of 16 voices!
Finally we get a bittersweet love theme mostly for piano in "Charlotte's
Love" and even find some uplifting material in "A Bit(e) of Hope" -- a
nice, simple cue, which unfortunately is a little bit short.
The Japanese band Do As Ifinity provides the End Títle cue, which
I actually like a lot, although it is a little bit to happy for the movie
and especially for the dark tone of the score, but still it is an enjoyable
song.
The CD is exciting throughout and can't be recommended enough. If you
are only into pure orchestral music, then it's too percussion- and electronic-driven,
no question about that, but Zimmer fans will get a kick out of it, and
for the general action/horror-fan it is worth checking out.
AND DON'T FORGET TO WATCH THE MOVIE!
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